The Southern Outpost introduces indoor battles, which are usually reliant on RNG thanks to +20 evasion given by indoor Tile terrain. As such, it's a good idea to promote at least one of the villagers to a Mage to bypass the mercenary's high defense. The first fight that can really pose trouble is in Ram Valley, mainly due to Leather Shield-wielding Mercenary. Most of the early battles of the chapter are pretty simple. Python - Talk at the Deliverance Hideout after recruiting Clive.Forsyth - Talk at the Deliverance Hideout (only if Clair is rescued in Gaiden).Clive - Talk at the Deliverance Hideout (only if Clair is rescued in Gaiden, required in Echoes). Clair - Rescue her from the Southern Outpost (required in Echoes).Silque - Rescue her from the Thieves' Shrine.Faye - ( Echoes only) Talk at Ram Village.Tobin - Talk at Ram Village (required in Echoes).Other locations of note include the Thieves' Shrine, the Southern Outpost, and the Deliverance Hideout. The act begins at Ram Village and ends at Zofia Castle. The player must also do battle with Terrors, undead monsters first encountered inside the Deliverance Hideout that will be frequent opponents for the duration of the game. The act's overall goal is to reach Zofia Castle while fighting against brigands and the Zofian army, and also joining the Deliverance, a resistance group opposing the tyrannical rule of Desaix. Zofia's Call is Act 1 of Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia.
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